Vixen
02b45cc4

LensFlareConstants

struct
csharp
public struct LensFlareConstants

The values of LensFlare's uniform block, in C# types.

No guide page documents this yet — the page shows what the code says about itself.

Remarks

Field order follows the shader's declaration order, not the block's byte order — the two differ wherever std140 inserted padding, and the writer knows the difference.

Fields and properties (12)

  • public float Threshold

    threshold at byte 0.

  • public float GhostSpacing

    ghostSpacing at byte 4.

  • public float GhostIntensity

    ghostIntensity at byte 8.

  • public float HaloRadius

    haloRadius at byte 12.

  • public float HaloThickness

    haloThickness at byte 16.

  • public float HaloIntensity

    haloIntensity at byte 20.

  • public float ChromaticOffset

    chromaticOffset at byte 24.

  • public float StarburstBlades

    starburstBlades at byte 28.

  • public float StarburstIntensity

    starburstIntensity at byte 32.

  • public float StarburstAngle

    starburstAngle at byte 36.

  • public Vector3 Tint

    tint at byte 48.

  • public const int Size

    The block's size in bytes.

Methods (1)

  • public readonly void Write(Span<byte> buffer)

    Writes every value into at its baked offset.