Vixen
02b45cc4

IrradianceRepairKeys

class
csharp
public static class IrradianceRepairKeys

Typed keys for shader IrradianceRepair.

No guide page documents this yet — the page shows what the code says about itself.

Fields and properties (36)

  • public const string ShaderName

    The shader's name, as the effect system asks for it.

  • public static readonly PermutationKey<bool> Borders

    Affects the generated code, so a distinct value is a distinct variant.

  • public static readonly PermutationKey<int> Rank

    Declared but unused: setting it produces the same shader.

  • public static readonly PermutationKey<bool> Promote

    Affects the generated code, so a distinct value is a distinct variant.

  • public static readonly ParameterKey[] UsedPermutationKeys

    The permutation keys that actually change the generated code.

  • public static readonly ParameterKey<TextureViewHandle> IrradianceIndirection

    set 2, binding 1.

  • public const int IrradianceIndirectionSet

    Which descriptor set holds irradianceIndirection.

  • public const uint IrradianceIndirectionBinding

    Which binding within set 2 irradianceIndirection occupies.

  • public static readonly ParameterKey<SamplerHandle> IrradiancePointSampler

    set 2, binding 2.

  • public const int IrradiancePointSamplerSet

    Which descriptor set holds irradiancePointSampler.

  • public const uint IrradiancePointSamplerBinding

    Which binding within set 2 irradiancePointSampler occupies.

  • public static readonly ParameterKey<BufferHandle> Jobs

    set 2, binding 3.

  • public const int JobsSet

    Which descriptor set holds jobs.

  • public const uint JobsBinding

    Which binding within set 2 jobs occupies.

  • public static readonly ParameterKey<TextureViewHandle> RepairL0

    set 2, binding 4.

  • public const int RepairL0Set

    Which descriptor set holds repairL0.

  • public const uint RepairL0Binding

    Which binding within set 2 repairL0 occupies.

  • public static readonly ParameterKey<TextureViewHandle> RepairL1R

    set 2, binding 5.

  • public const int RepairL1RSet

    Which descriptor set holds repairL1R.

  • public const uint RepairL1RBinding

    Which binding within set 2 repairL1R occupies.

  • public static readonly ParameterKey<TextureViewHandle> RepairL1G

    set 2, binding 6.

  • public const int RepairL1GSet

    Which descriptor set holds repairL1G.

  • public const uint RepairL1GBinding

    Which binding within set 2 repairL1G occupies.

  • public static readonly ParameterKey<TextureViewHandle> RepairL1B

    set 2, binding 7.

  • public const int RepairL1BSet

    Which descriptor set holds repairL1B.

  • public const uint RepairL1BBinding

    Which binding within set 2 repairL1B occupies.

  • public static readonly ParameterKey<Vector3> IrradianceFieldMinimum

    irradianceField.minimum at byte 0.

  • public static readonly ParameterKey<Vector3> IrradianceFieldMaximum

    irradianceField.maximum at byte 16.

  • public static readonly ParameterKey<Vector3> IrradianceFieldInverseCellSize

    irradianceField.inverseCellSize at byte 32.

  • public static readonly ParameterKey<Vector3> IrradianceFieldResolution

    irradianceField.resolution at byte 48.

  • public static readonly ParameterKey<Vector3> IrradianceFieldInversePoolSize

    irradianceField.inversePoolSize at byte 64.

  • public static readonly ParameterKey<float> IrradianceFieldNormalBias

    irradianceField.normalBias at byte 76.

  • public static readonly ParameterKey<float> IrradianceFieldViewBias

    irradianceField.viewBias at byte 80.

  • public const int ConstantBufferSize

    The uniform block's size in bytes — what to allocate.

  • public const int ConstantBufferSet

    Which descriptor set holds the uniform block.

  • public const uint ConstantBufferBinding

    Which binding within set 2 the uniform block occupies.

Used by (1)

  • IrradianceFieldRepairVixen.Rendering