Vixen
02b45cc4

IrradianceRepairConstants

struct
csharp
public struct IrradianceRepairConstants

The values of IrradianceRepair's uniform block, in C# types.

No guide page documents this yet — the page shows what the code says about itself.

Remarks

Field order follows the shader's declaration order, not the block's byte order — the two differ wherever std140 inserted padding, and the writer knows the difference.

Fields and properties (8)

  • public Vector3 IrradianceFieldMinimum

    irradianceField.minimum at byte 0.

  • public Vector3 IrradianceFieldMaximum

    irradianceField.maximum at byte 16.

  • public Vector3 IrradianceFieldInverseCellSize

    irradianceField.inverseCellSize at byte 32.

  • public Vector3 IrradianceFieldResolution

    irradianceField.resolution at byte 48.

  • public Vector3 IrradianceFieldInversePoolSize

    irradianceField.inversePoolSize at byte 64.

  • public float IrradianceFieldNormalBias

    irradianceField.normalBias at byte 76.

  • public float IrradianceFieldViewBias

    irradianceField.viewBias at byte 80.

  • public const int Size

    The block's size in bytes.

Methods (1)

  • public readonly void Write(Span<byte> buffer)

    Writes every value into at its baked offset.