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02b45cc4

IrradianceFillPerMaterialConstants

struct
csharp
public struct IrradianceFillPerMaterialConstants

The values of IrradianceFill's uniform block, in C# types.

No guide page documents this yet — the page shows what the code says about itself.

Remarks

Field order follows the shader's declaration order, not the block's byte order — the two differ wherever std140 inserted padding, and the writer knows the difference.

Fields and properties (11)

  • public int RayCount

    rayCount at byte 0.

  • public float MaxDistance

    maxDistance at byte 4.

  • public int MaxSteps

    maxSteps at byte 8.

  • public float SurfaceThreshold

    surfaceThreshold at byte 12.

  • public float StepScale

    stepScale at byte 16.

  • public Vector3 SkyColor

    skyColor at byte 32.

  • public Vector3 SunDirection

    sunDirection at byte 48.

  • public float SunSoftness

    sunSoftness at byte 60.

  • public float ShadowBias

    shadowBias at byte 64.

  • public float Hysteresis

    hysteresis at byte 68.

  • public const int Size

    The block's size in bytes.

Methods (1)

  • public readonly void Write(Span<byte> buffer)

    Writes every value into at its baked offset.