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IndirectDiffusePerMaterialConstants

struct
csharp
public struct IndirectDiffusePerMaterialConstants

The values of IndirectDiffuse's uniform block, in C# types.

No guide page documents this yet — the page shows what the code says about itself.

Remarks

Field order follows the shader's declaration order, not the block's byte order — the two differ wherever std140 inserted padding, and the writer knows the difference.

Fields and properties (3)

  • public Matrix4x4 InverseViewProjection

    inverseViewProjection at byte 0.

  • public float Intensity

    intensity at byte 64.

  • public const int Size

    The block's size in bytes.

Methods (1)

  • public readonly void Write(Span<byte> buffer)

    Writes every value into at its baked offset.