IndirectDiffusePerMaterialConstants
csharp
public struct IndirectDiffusePerMaterialConstantsThe values of IndirectDiffuse's uniform block, in C# types.
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Remarks
Field order follows the shader's declaration order, not the block's byte order — the two differ wherever std140 inserted padding, and the writer knows the difference.
Fields and properties (3)
public Matrix4x4 InverseViewProjectioninverseViewProjection at byte 0.
public float Intensityintensity at byte 64.
public const int SizeThe block's size in bytes.
Methods (1)
public readonly void Write(Span<byte> buffer)Writes every value into at its baked offset.