Vixen
02b45cc4

IndirectDiffusePerFrameConstants

struct
csharp
public struct IndirectDiffusePerFrameConstants

The values of IndirectDiffuse's uniform block, in C# types.

No guide page documents this yet — the page shows what the code says about itself.

Remarks

Field order follows the shader's declaration order, not the block's byte order — the two differ wherever std140 inserted padding, and the writer knows the difference.

Fields and properties (8)

  • public Vector3 IrradianceFieldProbesIrradianceFieldMinimum

    IrradianceFieldProbes.irradianceField.minimum at byte 0.

  • public Vector3 IrradianceFieldProbesIrradianceFieldMaximum

    IrradianceFieldProbes.irradianceField.maximum at byte 16.

  • public Vector3 IrradianceFieldProbesIrradianceFieldInverseCellSize

    IrradianceFieldProbes.irradianceField.inverseCellSize at byte 32.

  • public Vector3 IrradianceFieldProbesIrradianceFieldResolution

    IrradianceFieldProbes.irradianceField.resolution at byte 48.

  • public Vector3 IrradianceFieldProbesIrradianceFieldInversePoolSize

    IrradianceFieldProbes.irradianceField.inversePoolSize at byte 64.

  • public float IrradianceFieldProbesIrradianceFieldNormalBias

    IrradianceFieldProbes.irradianceField.normalBias at byte 76.

  • public float IrradianceFieldProbesIrradianceFieldViewBias

    IrradianceFieldProbes.irradianceField.viewBias at byte 80.

  • public const int Size

    The block's size in bytes.

Methods (1)

  • public readonly void Write(Span<byte> buffer)

    Writes every value into at its baked offset.