IndirectDiffusePerFrameConstants
public struct IndirectDiffusePerFrameConstantsThe values of IndirectDiffuse's uniform block, in C# types.
No guide page documents this yet — the page shows what the code says about itself.
Remarks
Field order follows the shader's declaration order, not the block's byte order — the two differ wherever std140 inserted padding, and the writer knows the difference.
Fields and properties (8)
public Vector3 IrradianceFieldProbesIrradianceFieldMinimumIrradianceFieldProbes.irradianceField.minimum at byte 0.
public Vector3 IrradianceFieldProbesIrradianceFieldMaximumIrradianceFieldProbes.irradianceField.maximum at byte 16.
public Vector3 IrradianceFieldProbesIrradianceFieldInverseCellSizeIrradianceFieldProbes.irradianceField.inverseCellSize at byte 32.
public Vector3 IrradianceFieldProbesIrradianceFieldResolutionIrradianceFieldProbes.irradianceField.resolution at byte 48.
public Vector3 IrradianceFieldProbesIrradianceFieldInversePoolSizeIrradianceFieldProbes.irradianceField.inversePoolSize at byte 64.
public float IrradianceFieldProbesIrradianceFieldNormalBiasIrradianceFieldProbes.irradianceField.normalBias at byte 76.
public float IrradianceFieldProbesIrradianceFieldViewBiasIrradianceFieldProbes.irradianceField.viewBias at byte 80.
public const int SizeThe block's size in bytes.
Methods (1)
public readonly void Write(Span<byte> buffer)Writes every value into at its baked offset.