Vixen
c7401864

GrassVelocityConstants

struct
csharp
public struct GrassVelocityConstants

The values of GrassVelocity's uniform block, in C# types.

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Remarks

Field order follows the shader's declaration order, not the block's byte order — the two differ wherever std140 inserted padding, and the writer knows the difference.

Fields and properties (15)

  • public Matrix4x4 PreviousViewProjection

    previousViewProjection at byte 0.

  • public float PreviousTime

    previousTime at byte 64.

  • public Matrix4x4 ViewProjection

    viewProjection at byte 80.

  • public Vector3 ViewPosition

    viewPosition at byte 144.

  • public float Time

    time at byte 156.

  • public Vector2 WindDirection

    wind.direction at byte 160.

  • public float WindStrength

    wind.strength at byte 168.

  • public float WindFrequency

    wind.frequency at byte 172.

  • public float WindSpeed

    wind.speed at byte 176.

  • public float WindFlutter

    wind.flutter at byte 180.

  • public float WindHeight

    wind.height at byte 184.

  • public float AlphaCutoff

    alphaCutoff at byte 192.

  • public Vector2 TintRange

    tintRange at byte 200.

  • public Vector2 FadeRange

    fadeRange at byte 208.

  • public const int Size

    The block's size in bytes.

Methods (1)

  • public readonly void Write(Span<byte> buffer)

    Writes every value into at its baked offset.

Used by (1)

  • GrassVelocityPassVixen.Rendering.Terrain