GrassConstants
csharp
public struct GrassConstantsThe values of Grass's uniform block, in C# types.
Remarks
Field order follows the shader's declaration order, not the block's byte order — the two differ wherever std140 inserted padding, and the writer knows the difference.
Fields and properties (12)
public Matrix4x4 ViewProjectionviewProjection at byte 0.
public Vector3 ViewPositionviewPosition at byte 64.
public float Timetime at byte 76.
public Vector2 WindDirectionwind.direction at byte 80.
public float WindStrengthwind.strength at byte 88.
public float WindFrequencywind.frequency at byte 92.
public float WindSpeedwind.speed at byte 96.
public float WindFlutterwind.flutter at byte 100.
public float WindHeightwind.height at byte 104.
public Vector2 TintRangetintRange at byte 112.
public Vector2 FadeRangefadeRange at byte 120.
public const int SizeThe block's size in bytes.
Methods (1)
public readonly void Write(Span<byte> buffer)Writes every value into at its baked offset.
Used by (1)
- GrassDrawPassVixen.Rendering.Terrain