Vixen
02b45cc4

FxaaKeys

class
csharp
public static class FxaaKeys

Typed keys for shader Fxaa.

No guide page documents this yet — the page shows what the code says about itself.

Fields and properties (16)

  • public const string ShaderName

    The shader's name, as the effect system asks for it.

  • public static readonly PermutationKey<bool> Subpixel

    Affects the generated code, so a distinct value is a distinct variant.

  • public static readonly ParameterKey[] UsedPermutationKeys

    The permutation keys that actually change the generated code.

  • public static readonly ParameterKey<TextureViewHandle> Source

    set 2, binding 1.

  • public const int SourceSet

    Which descriptor set holds source.

  • public const uint SourceBinding

    Which binding within set 2 source occupies.

  • public static readonly ParameterKey<SamplerHandle> SourceSampler

    set 2, binding 2.

  • public const int SourceSamplerSet

    Which descriptor set holds sourceSampler.

  • public const uint SourceSamplerBinding

    Which binding within set 2 sourceSampler occupies.

  • public static readonly ParameterKey<Vector2> TexelSize

    texelSize at byte 0, declared 0.001, 0.001.

  • public static readonly ParameterKey<float> EdgeThreshold

    edgeThreshold at byte 8, declared 0.125.

  • public static readonly ParameterKey<float> EdgeThresholdMin

    edgeThresholdMin at byte 12, declared 0.0312.

  • public static readonly ParameterKey<float> SubpixelQuality

    subpixelQuality at byte 16, declared 0.75.

  • public const int ConstantBufferSize

    The uniform block's size in bytes — what to allocate.

  • public const int ConstantBufferSet

    Which descriptor set holds the uniform block.

  • public const uint ConstantBufferBinding

    Which binding within set 2 the uniform block occupies.

Used by (2)

  • FxaaRendererVixen.Rendering.PostFx
  • PostEffectTestsVixen.Rendering.PostFx.Tests