FxaaKeys
public static class FxaaKeysTyped keys for shader Fxaa.
No guide page documents this yet — the page shows what the code says about itself.
Fields and properties (16)
public const string ShaderNameThe shader's name, as the effect system asks for it.
public static readonly PermutationKey<bool> SubpixelAffects the generated code, so a distinct value is a distinct variant.
public static readonly ParameterKey[] UsedPermutationKeysThe permutation keys that actually change the generated code.
public static readonly ParameterKey<TextureViewHandle> Sourceset 2, binding 1.
public const int SourceSetWhich descriptor set holds source.
public const uint SourceBindingWhich binding within set 2 source occupies.
public static readonly ParameterKey<SamplerHandle> SourceSamplerset 2, binding 2.
public const int SourceSamplerSetWhich descriptor set holds sourceSampler.
public const uint SourceSamplerBindingWhich binding within set 2 sourceSampler occupies.
public static readonly ParameterKey<Vector2> TexelSizetexelSize at byte 0, declared 0.001, 0.001.
public static readonly ParameterKey<float> EdgeThresholdedgeThreshold at byte 8, declared 0.125.
public static readonly ParameterKey<float> EdgeThresholdMinedgeThresholdMin at byte 12, declared 0.0312.
public static readonly ParameterKey<float> SubpixelQualitysubpixelQuality at byte 16, declared 0.75.
public const int ConstantBufferSizeThe uniform block's size in bytes — what to allocate.
public const int ConstantBufferSetWhich descriptor set holds the uniform block.
public const uint ConstantBufferBindingWhich binding within set 2 the uniform block occupies.
Used by (2)
- FxaaRendererVixen.Rendering.PostFx
- PostEffectTestsVixen.Rendering.PostFx.Tests