Vixen
02b45cc4

ForwardPlusPerFrameConstants

struct
csharp
public struct ForwardPlusPerFrameConstants

The values of ForwardPlus's uniform block, in C# types.

No guide page documents this yet — the page shows what the code says about itself.

Remarks

Field order follows the shader's declaration order, not the block's byte order — the two differ wherever std140 inserted padding, and the writer knows the difference.

Fields and properties (30)

  • public int TransformBase

    transformBase at byte 0.

  • public Vector3 LightDirection

    lightDirection at byte 16.

  • public Vector3 LightColor

    lightColor at byte 32.

  • public int ObjectBase

    objectBase at byte 44.

  • public Vector2 TanHalfFov

    tanHalfFov at byte 48.

  • public float NearPlane

    nearPlane at byte 56.

  • public float FarPlane

    farPlane at byte 60.

  • public float ShadowFadeRange

    shadowFadeRange at byte 384.

  • public Vector2 ShadowTexelSize

    shadowTexelSize at byte 392.

  • public float ShadowConstantBias

    shadowConstantBias at byte 400.

  • public float ShadowSlopeBias

    shadowSlopeBias at byte 404.

  • public float EnvironmentMipCount

    environmentMipCount at byte 408.

  • public float AmbientIntensity

    ambientIntensity at byte 412.

  • public Vector3 EnvironmentShL00

    environmentSh.l00 at byte 672.

  • public Vector3 EnvironmentShL1m1

    environmentSh.l1m1 at byte 688.

  • public Vector3 EnvironmentShL10

    environmentSh.l10 at byte 704.

  • public Vector3 EnvironmentShL11

    environmentSh.l11 at byte 720.

  • public Vector3 EnvironmentShL2m2

    environmentSh.l2m2 at byte 736.

  • public Vector3 EnvironmentShL2m1

    environmentSh.l2m1 at byte 752.

  • public Vector3 EnvironmentShL20

    environmentSh.l20 at byte 768.

  • public Vector3 EnvironmentShL21

    environmentSh.l21 at byte 784.

  • public Vector3 EnvironmentShL22

    environmentSh.l22 at byte 800.

  • public Vector3 IrradianceFieldProbesIrradianceFieldMinimum

    IrradianceFieldProbes.irradianceField.minimum at byte 816.

  • public Vector3 IrradianceFieldProbesIrradianceFieldMaximum

    IrradianceFieldProbes.irradianceField.maximum at byte 832.

  • public Vector3 IrradianceFieldProbesIrradianceFieldInverseCellSize

    IrradianceFieldProbes.irradianceField.inverseCellSize at byte 848.

  • public Vector3 IrradianceFieldProbesIrradianceFieldResolution

    IrradianceFieldProbes.irradianceField.resolution at byte 864.

  • public Vector3 IrradianceFieldProbesIrradianceFieldInversePoolSize

    IrradianceFieldProbes.irradianceField.inversePoolSize at byte 880.

  • public float IrradianceFieldProbesIrradianceFieldNormalBias

    IrradianceFieldProbes.irradianceField.normalBias at byte 892.

  • public float IrradianceFieldProbesIrradianceFieldViewBias

    IrradianceFieldProbes.irradianceField.viewBias at byte 896.

  • public const int Size

    The block's size in bytes.

Methods (1)

  • public readonly void Write(Span<byte> buffer)

    Writes every value into at its baked offset.