FoliageVelocityConstants
csharp
public struct FoliageVelocityConstantsThe values of FoliageVelocity's uniform block, in C# types.
Remarks
Field order follows the shader's declaration order, not the block's byte order — the two differ wherever std140 inserted padding, and the writer knows the difference.
Fields and properties (5)
Methods (1)
public readonly void Write(Span<byte> buffer)Writes every value into at its baked offset.
Used by (1)
- FoliageVelocityPassVixen.Rendering.Terrain