Vixen
02b45cc4

FogConstants

struct
csharp
public struct FogConstants

The values of Fog's uniform block, in C# types.

No guide page documents this yet — the page shows what the code says about itself.

Remarks

Field order follows the shader's declaration order, not the block's byte order — the two differ wherever std140 inserted padding, and the writer knows the difference.

Fields and properties (12)

  • public Matrix4x4 InverseViewProjection

    inverseViewProjection at byte 0.

  • public Vector3 CameraPosition

    cameraPosition at byte 64.

  • public Vector3 FogColor

    fogColor at byte 80.

  • public float Density

    density at byte 92.

  • public float FogStart

    fogStart at byte 96.

  • public float FogEnd

    fogEnd at byte 100.

  • public float FogHeight

    fogHeight at byte 104.

  • public float HeightFalloffRate

    heightFalloffRate at byte 108.

  • public Vector3 SunDirection

    sunDirection at byte 112.

  • public Vector3 SunColor

    sunColor at byte 128.

  • public float SunAnisotropy

    sunAnisotropy at byte 140.

  • public const int Size

    The block's size in bytes.

Methods (1)

  • public readonly void Write(Span<byte> buffer)

    Writes every value into at its baked offset.