DistanceFieldAoPerMaterialConstants
csharp
public struct DistanceFieldAoPerMaterialConstantsThe values of DistanceFieldAo's uniform block, in C# types.
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Remarks
Field order follows the shader's declaration order, not the block's byte order — the two differ wherever std140 inserted padding, and the writer knows the difference.
Fields and properties (12)
public Matrix4x4 InverseViewProjectioninverseViewProjection at byte 0.
public float OcclusionRadiusocclusionRadius at byte 64.
public int OcclusionSamplesocclusionSamples at byte 68.
public float OcclusionStrengthocclusionStrength at byte 72.
public Vector3 SunDirectionsunDirection at byte 80.
public float SunDistancesunDistance at byte 92.
public float SunSoftnesssunSoftness at byte 96.
public float ShadowBiasshadowBias at byte 100.
public int ShadowStepsshadowSteps at byte 104.
public float SurfaceThresholdsurfaceThreshold at byte 108.
public float StepScalestepScale at byte 112.
public const int SizeThe block's size in bytes.
Methods (1)
public readonly void Write(Span<byte> buffer)Writes every value into at its baked offset.