Vixen
02b45cc4

DistanceFieldAoPerMaterialConstants

struct
csharp
public struct DistanceFieldAoPerMaterialConstants

The values of DistanceFieldAo's uniform block, in C# types.

No guide page documents this yet — the page shows what the code says about itself.

Remarks

Field order follows the shader's declaration order, not the block's byte order — the two differ wherever std140 inserted padding, and the writer knows the difference.

Fields and properties (12)

  • public Matrix4x4 InverseViewProjection

    inverseViewProjection at byte 0.

  • public float OcclusionRadius

    occlusionRadius at byte 64.

  • public int OcclusionSamples

    occlusionSamples at byte 68.

  • public float OcclusionStrength

    occlusionStrength at byte 72.

  • public Vector3 SunDirection

    sunDirection at byte 80.

  • public float SunDistance

    sunDistance at byte 92.

  • public float SunSoftness

    sunSoftness at byte 96.

  • public float ShadowBias

    shadowBias at byte 100.

  • public int ShadowSteps

    shadowSteps at byte 104.

  • public float SurfaceThreshold

    surfaceThreshold at byte 108.

  • public float StepScale

    stepScale at byte 112.

  • public const int Size

    The block's size in bytes.

Methods (1)

  • public readonly void Write(Span<byte> buffer)

    Writes every value into at its baked offset.