DistanceFieldAoGlobalDistanceFieldDistanceFieldVolumesElement
csharp
public struct DistanceFieldAoGlobalDistanceFieldDistanceFieldVolumesElementOne element of DistanceFieldAo.GlobalDistanceField.distanceFieldVolumes.
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Fields and properties (7)
public Vector3 MinimumGlobalDistanceField.distanceFieldVolumes[].minimum — 12 bytes at 0 into the element.
public Vector3 MaximumGlobalDistanceField.distanceFieldVolumes[].maximum — 12 bytes at 16 into the element.
public float InverseCellSizeGlobalDistanceField.distanceFieldVolumes[].inverseCellSize — 4 bytes at 28 into the element.
public float MaxDistanceGlobalDistanceField.distanceFieldVolumes[].maxDistance — 4 bytes at 32 into the element.
public const int CountHow many elements the shader declared room for.
public const int StrideBytes from one element to the next.
public const int BaseOffsetByte offset of element zero within the block.
Methods (1)
public readonly void Write(Span<byte> buffer, int index)Writes this element into slot .