Vixen
02b45cc4

AutoExposureConstants

struct
csharp
public struct AutoExposureConstants

The values of AutoExposure's uniform block, in C# types.

No guide page documents this yet — the page shows what the code says about itself.

Remarks

Field order follows the shader's declaration order, not the block's byte order — the two differ wherever std140 inserted padding, and the writer knows the difference.

Fields and properties (12)

  • public float DeltaTime

    deltaTime at byte 0.

  • public float BrightenRate

    brightenRate at byte 4.

  • public float DarkenRate

    darkenRate at byte 8.

  • public float MiddleGrey

    middleGrey at byte 12.

  • public float MinimumExposure

    minimumExposure at byte 16.

  • public float MaximumExposure

    maximumExposure at byte 20.

  • public float MinimumLogLuminance

    minimumLogLuminance at byte 24.

  • public float MaximumLogLuminance

    maximumLogLuminance at byte 28.

  • public float LowPercentile

    lowPercentile at byte 32.

  • public float HighPercentile

    highPercentile at byte 36.

  • public float MeteringPower

    meteringPower at byte 40.

  • public const int Size

    The block's size in bytes.

Methods (1)

  • public readonly void Write(Span<byte> buffer)

    Writes every value into at its baked offset.