csharp
public readonly record struct ShadowCascadeWhat one cascade covers, and the transform that renders it.
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Fields and properties (5)
public Matrix4x4 ViewProjectionWorld to the cascade's light clip space.
public Vector3 CentreThe centre of the sphere the cascade was fitted to, in world space.
public float RadiusThat sphere's radius, which is half the cascade's extent.
public float NearWhere the cascade starts, as a distance from the camera.
public float FarWhere it ends.
Methods (1)
Used by (6)
- ShadowAtlasTileDeviceTestsVixen.Graphics.Golden.Tests
- ShadowCacheTestsVixen.Rendering.Tests
- ShadowCascadeTestsVixen.Rendering.Tests
- ShadowCascadesVixen.Rendering
- ShadowMapRendererVixen.Rendering
- ShadowMapRendererTestsVixen.Rendering.Tests