csharp
public readonly record struct ResolveMaterialWhat one material's resolve dispatch needs beyond the material itself.
No guide page documents this yet — the page shows what the code says about itself.
Remarks
Two numbers for one material, and they are genuinely different things: the index is the model's submesh slot, written into the cluster records at import, and the material is the asset a project bound to that slot. Nothing derives one from the other — a caller that registered a mesh is the only thing that knows both.
Fields and properties (2)
public Material MaterialThe material, whose composition selects the variant and whose parameters fill it.
public int IndexWhich bin it is, as Meshlet.MaterialIndex numbers them.
Methods (1)
public ResolveMaterial(Material Material, int Index)What one material's resolve dispatch needs beyond the material itself.
Used by (5)
- BinVixen.Rendering
- GpuClusterResolveVixen.Rendering
- MeshExtractionSystemVixen.Rendering
- VirtualGeometryExtractionTestsVixen.Rendering.Tests
- VirtualGeometrySystemVixen.Rendering