csharp
public enum RenderSortModeHow a stage orders the work it collected.
No guide page documents this yet — the page shows what the code says about itself.
Fields and properties (3)
FrontToBackGroup first, then near to far — for opaque geometry.
BackToFrontFar to near, ignoring grouping — for anything blended.
ByGroupGroup only, leaving depth out of it — for UI and anything else already ordered.
Used by (16)
- CompositorAssetTestsVixen.Rendering.Tests
- FrameBudgetTestsVixen.Rendering.Tests
- GraphicsCompositorTestsVixen.Rendering.Tests
- InterfaceInAWorldTestsVixen.Engine.Renderer.Tests
- ParticleMeshDeviceTestsVixen.Graphics.Golden.Tests
- ParticleSpriteDeviceTestsVixen.Graphics.Golden.Tests
- RenderStageVixen.Rendering
- RenderStageAssetVixen.Rendering
- RenderSystemVixen.Rendering
- RenderSystemTestsVixen.Rendering.Tests
- SpriteRenderFeatureTestsVixen.Rendering.Tests
- StandardFrameVixen.Rendering.PostFx
- StandardFrameTestsVixen.Rendering.PostFx.Tests
- TypeRegistrationVixen.Rendering
- Vixen_Rendering_Compositor_RenderStageAssetSerializerVixen.Rendering
- StageNodeVixen.Editor.AssetEditors