csharp
public struct RasterMeshOne mesh's quantization grid, as RasterMesh declares it.
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Remarks
Per mesh and not per cluster, which is the property that keeps a cut crack-free: a vertex on a locked boundary is referenced by a cluster on each side, and only a grid they share decodes it to the same bits from both. See QuantizationStep, which is where that argument is made at length.
Fields and properties (4)
public const uint NoInfluencesWhat InfluenceOffset holds for a mesh with no skeleton.
public Vector3 QuantizationOriginThe corner of the grid.
public float QuantizationStepHow far apart its points are, in object space.
public uint InfluenceOffsetWhere a vertex's bone influences sit inside it, in bytes, or NoInfluences.
Used by (2)
- GpuClusterVisibilityVixen.Rendering
- SkinnedClusterTestsVixen.Rendering.Tests