public struct RasterMeshOne mesh's quantization grid, as RasterMesh declares it.
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Remarks
Per mesh and not per cluster, which is the property that keeps a cut crack-free: a vertex on a locked boundary is referenced by a cluster on each side, and only a grid they share decodes it to the same bits from both. See QuantizationStep, which is where that argument is made at length.
Fields and properties (8)
public const uint NoInfluencesWhat InfluenceOffset holds for a mesh with no skeleton.
public const uint NoMorphsWhat MorphRunBase holds for a mesh with no blend shapes.
public Vector3 QuantizationOriginThe corner of the grid.
public float QuantizationStepHow far apart its points are, in object space.
public uint InfluenceOffsetWhere a vertex's bone influences sit inside it, in bytes, or NoInfluences.
public uint MorphRunBaseWhere this mesh's per-vertex run table starts in the morph buffer, in words, or NoMorphs.
public uint MorphEntryBaseWhere its entries start in the morph buffer, in words.
public uint MorphClusterBaseWhere its per-cluster table of source-vertex runs starts in the morph buffer, in words.
Used by (5)
- GpuClusterCullingTestsVixen.Rendering.Tests
- GpuClusterVisibilityVixen.Rendering
- MorphedClusterTestsVixen.Rendering.Tests
- SkinnedClusterTestsVixen.Rendering.Tests
- VirtualGeometryGoldenTestsVixen.Graphics.Golden.Tests