Vixen
02b45cc4
csharp
public enum HiZReduction

Which way a HiZPyramid reduces, which is which question it answers.

No guide page documents this yet — the page shows what the code says about itself.

Fields and properties (2)

  • Furthest

    The farthest texel per cell — the minimum, under reversed depth. Occlusion culling's question: an object is hidden only when its nearest point is behind every pixel of the tile. HiZReduce.rvn.

  • Nearest

    The nearest texel per cell — the maximum, under reversed depth. The screen march's question: a cell cannot stop a ray that passes nearer than everything in it. NearestReduce.rvn, and ScreenDepthPyramid is its CPU referee.

Used by (9)

  • ArenaIlluminationThirdPersonShooter
  • FrameDocumentTestsThirdPersonShooter.Frame.Tests
  • HiZPyramidVixen.Rendering
  • PostEffectTestsVixen.Rendering.PostFx.Tests
  • ReflectionRendererVixen.Rendering.PostFx
  • ReflectionTraceDeviceTestsVixen.Graphics.Golden.Tests
  • ScreenProbeGatherRendererVixen.Rendering.PostFx
  • ScreenProbeTraceDeviceTestsVixen.Graphics.Golden.Tests
  • ScreenPyramidDeviceTestsVixen.Graphics.Golden.Tests