csharp
public delegate GpuCulling.OccluderDepthOne level of a depth pyramid, as a texel of it.
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Remarks
What IsOccluded reads the pyramid through, so that the mirror of the shader can be evaluated against a pyramid a test built rather than against a device.
Used by (2)
- GpuClusterCullingVixen.Rendering
- GpuCullingVixen.Rendering