Vixen
02b45cc4
csharp
public enum CubeFace

One face of a cube map, in the order a cube texture's layers are.

No guide page documents this yet — the page shows what the code says about itself.

Remarks

The order is the one every API agrees on — +X, −X, +Y, −Y, +Z, −Z — because it is the layer order of a cube texture, and a shader that looks a direction up in a cube map gets the face the hardware picked rather than the one an engine numbered.

Fields and properties (6)

  • PositiveX

    Looking down +X.

  • NegativeX

    Looking down −X.

  • PositiveY

    Looking down +Y.

  • NegativeY

    Looking down −Y.

  • PositiveZ

    Looking down +Z.

  • NegativeZ

    Looking down −Z.

Used by (18)

  • CapturedIrradianceFillerVixen.Rendering
  • CapturedIrradianceFillerTestsVixen.Rendering.Tests
  • CubeImageVixen.Rendering
  • CubeMappingVixen.Rendering
  • EnvironmentBakerVixen.Rendering
  • EnvironmentLightingTestsVixen.Rendering.Tests
  • EnvironmentTextureVixen.Rendering
  • IrradianceBounceDeviceTestsVixen.Graphics.Golden.Tests
  • IrradianceCubeCaptureVixen.Rendering
  • OpenSkyVixen.Rendering.Tests
  • PhysicalSkyVixen.Rendering
  • PhysicalSkyTestsVixen.Rendering.Tests
  • PunctualShadowRendererVixen.Rendering
  • PunctualShadowTestsVixen.Rendering.Tests
  • ReflectionTraceDeviceTestsVixen.Graphics.Golden.Tests
  • ShadowProjectionsVixen.Rendering
  • ShadowTileVixen.Rendering
  • SphericalHarmonicsVixen.Rendering