csharp
public enum CubeFaceOne face of a cube map, in the order a cube texture's layers are.
No guide page documents this yet — the page shows what the code says about itself.
Remarks
The order is the one every API agrees on — +X, −X, +Y, −Y, +Z, −Z — because it is the layer order of a cube texture, and a shader that looks a direction up in a cube map gets the face the hardware picked rather than the one an engine numbered.
Fields and properties (6)
PositiveXLooking down +X.
NegativeXLooking down −X.
PositiveYLooking down +Y.
NegativeYLooking down −Y.
PositiveZLooking down +Z.
NegativeZLooking down −Z.
Used by (18)
- CapturedIrradianceFillerVixen.Rendering
- CapturedIrradianceFillerTestsVixen.Rendering.Tests
- CubeImageVixen.Rendering
- CubeMappingVixen.Rendering
- EnvironmentBakerVixen.Rendering
- EnvironmentLightingTestsVixen.Rendering.Tests
- EnvironmentTextureVixen.Rendering
- IrradianceBounceDeviceTestsVixen.Graphics.Golden.Tests
- IrradianceCubeCaptureVixen.Rendering
- OpenSkyVixen.Rendering.Tests
- PhysicalSkyVixen.Rendering
- PhysicalSkyTestsVixen.Rendering.Tests
- PunctualShadowRendererVixen.Rendering
- PunctualShadowTestsVixen.Rendering.Tests
- ReflectionTraceDeviceTestsVixen.Graphics.Golden.Tests
- ShadowProjectionsVixen.Rendering
- ShadowTileVixen.Rendering
- SphericalHarmonicsVixen.Rendering