csharp
public record class AnimationClipDataOne animation: how long it is and what it moves.
No guide page documents this yet — the page shows what the code says about itself.
Fields and properties (3)
public string NameWhat the clip is called. Its sub-asset name, and part of its address.
public float DurationHow long it plays for, in seconds.
public AnimationChannel[] ChannelsWhat it moves.
Used by (26)
- CharacterAnimationThirdPersonShooter
- CompressionBenchmarksVixen.Benchmarks.Animation
- RigsVixen.Benchmarks.Animation
- AnimationClipVixen.Animation
- AnimationClipContentVixen.Animation
- AnimationClipTestsVixen.Animation.Tests
- AnimationCurveCompressorVixen.Animation
- AuthoringTestsVixen.Animation.Tests
- CompressionTestsVixen.Animation.Tests
- HarnessTestsVixen.Animation.Tests
- JointLimitTestsVixen.Animation.Tests
- LoadPathTestsVixen.Animation.Tests
- ModelDataTestsVixen.Rendering.Tests
- SkeletonRetargetVixen.Animation
- TestRigsVixen.Animation.Tests
- TypeRegistrationVixen.Animation
- Vixen_Animation_AnimationClipContentSerializerVixen.Animation
- Vixen_Rendering_AnimationClipDataSerializerVixen.Rendering
- AnimationClipAssetVixen.Editor.Assets
- AnimationClipImporterTestsVixen.Editor.Assets.Tests
- AuthoringContextTestsVixen.Editor.AssetEditors.Tests
- AuthoringTestsVixen.Editor.AssetEditors.Tests
- HarnessViewTestsVixen.Editor.AssetEditors.Tests
- ModelImporterVixen.Editor.Assets
- ModelReaderVixen.Editor.Assets
- ReadModelVixen.Editor.Assets