csharp
public readonly record struct WaterMeshRenderer.WaterZoneDrawWhat one zone drew last frame, for a debug overlay to walk.
Remarks
⚠ The frame's own selection, not a second one. A debug draw that descended the quadtree again would be drawing its own answer — which agrees with the frame's until the moment it stops, and that moment is exactly the bug somebody turned the overlay on to find.
Fields and properties (3)
public Entity EntityWhich zone.
public WaterSurfaceMesh MeshIts quadtree, which is what turns a node into world coordinates.
public WaterSurfacePass PassThe draw, whose Selected is the patches.
Methods (1)
public WaterZoneDraw(Entity Entity, WaterSurfaceMesh Mesh, WaterSurfacePass Pass)What one zone drew last frame, for a debug overlay to walk.
Used by (2)
- WaterDebugDrawVixen.Rendering.Water
- WaterMeshRendererVixen.Rendering.Water