public interface IWaterSplineSourceWhere a body's curve comes from.
Remarks
A seam rather than a reference to the asset system, for the reason IWaterGround is one: a test's spline is a literal, an editor's is a document being dragged, and a game's is a loaded .vxspline — and the fold has no business knowing which.
⚠ Answering null is not an error, it is a body whose spline has not loaded. A fold that threw would fail a frame during streaming; a fold that silently skipped would leave an author looking at dry ground with nothing to read. It skips and counts — UnresolvedBodies — and it asks again on the next fold, which is what makes "not loaded yet" different from "does not exist". A source that will never have the curve is expected to remember that itself and answer cheaply, which is what AssetWaterSource's failed entries are for.
Methods (1)
Used by (9)
- AssetWaterSourceVixen.Engine.Renderer
- SquareVixen.Rendering.Water.Tests
- SquareVixen.Graphics.Golden.Tests
- SquareVixen.Rendering.Water.Tests
- StraightVixen.Rendering.Water.Tests
- StreamingVixen.Rendering.Water.Tests
- WaterZoneSystemVixen.Rendering.Water
- PondSplineVixen.Editor.Assets.Tests
- SplineAdapterVixen.Editor.App