csharp
public readonly record struct TerrainSceneEntryOne terrain the frame draws: the heightfield, its placement, and its rules.
Fields and properties (7)
public Terrain TerrainThe heightfield.
public Vector3 OriginWhere its low corner is, in world space — the entity's translation.
public float NearRangeHow far level 0 reaches, or zero for the node's quality default.
public int LodBiasLevels added to every pick, positive for coarser. ⚠ Carried, not yet consumed.
public bool CastShadowsWhether it draws into the sun's cascade atlas — TerrainCasterRenderer is the consumer, and a frame whose every terrain says false declares no caster pass at all.
public GrassType? GrassThe grass rule, or null for a terrain with none.
public float GrassRangeHow far grass cells stay resident, in metres. Zero takes the default.
Methods (1)
Used by (4)
- TerrainCasterRendererVixen.Rendering.Terrain
- TerrainNodeTestsVixen.Rendering.Terrain.Tests
- TerrainSceneRendererVixen.Rendering.Terrain
- TerrainSceneSourceVixen.Rendering.Terrain