csharp
public struct SplinePlacedComponentWhat a spline-placed mesh entity is, so a regeneration can find the ones it made.
Remarks
⚠ Without a tag, regenerating a road either duplicates every post along it or deletes something an artist placed by hand. A generated entity has to be distinguishable from an authored one, and the only place that distinction can live is on the entity.
⚠ The spline's name rather than a handle, for the reason every asset reference in a scene is a name: a handle names a slot in a world that issued it, and a scene file is read by a world that has not run yet.
Fields and properties (2)
public string SplineWhich spline placed it.
public float DistanceHow far along that spline it stands, in metres.
Used by (5)
- ComponentRegistrationVixen.Rendering.Terrain
- TerrainSplineSpawnerVixen.Rendering.Terrain
- TerrainSplineSpawnerTestsVixen.Rendering.Terrain.Tests
- Vixen_Rendering_Terrain_SplinePlacedComponentSerializerVixen.Rendering.Terrain
- MaterialIconsVixen.Editor.App