public struct FoliageVolumeComponentWhat a scene says about its painted foliage: which instances, of which types.
Remarks
[docs/plan/31]'s owed fifth seam — "a FoliageVolumeComponent naming a volume asset". The instances live beside the scene as a .vxfol, because fifty thousand transforms in a .vxscene is a file nobody can merge; the palette is names and numbers a review has to be able to read, and this component is the text that declares it — each entry a .vxfoliage reference, in the order the volume's chunks index.
⚠ The palette's order is load-bearing. A stored chunk names its type by index, so reordering these references re-dresses every painted stand — somebody's oaks become pines with no error anywhere. Append; do not sort.
⚠ Placement is the entity's translation, and world-painted volumes sit at the origin. The editor paints instances in world space, so a volume authored there rides an entity with no transform; the translation exists for a prefab-shaped volume placed more than once. Rotation and scale are not consumed, on TerrainComponent's no-rotation terms.
Fields and properties (3)
public string VolumeWhich .vxfol holds the instances.
public string[] PaletteThe .vxfoliage types the instances are of, in palette order.
public float RangeHow far from the camera cells stay uploaded, in metres. Zero takes the default.
Methods (1)
public static FoliageVolumeComponent Of(string volume, params string[] palette)A volume drawn with the usual settings.
Used by (8)
- ArenaThirdPersonShooter
- PbrShowcaseGamePbrShowcase
- ComponentRegistrationVixen.Rendering.Terrain
- TerrainExtractionSystemVixen.Rendering.Terrain
- TerrainNodeTestsVixen.Rendering.Terrain.Tests
- TypeRegistrationVixen.Rendering.Terrain
- Vixen_Rendering_Terrain_FoliageVolumeComponentSerializerVixen.Rendering.Terrain
- MaterialIconsVixen.Editor.App