public record class SkyAssetThe background, drawn as the environment the scene is lit by.
Remarks
⚠ output names a target the document already declared, normally the frame's own HDR colour, and the pass that draws the scene into it afterwards must load: Load rather than clear. That is what puts the sky behind the level; a node that declared a target of its own would need a composite to get it into the frame.
view is not optional decoration. Without it the cube is sampled along rays built from a camera at the origin looking down −Z — a plausible picture of the wrong direction.
Fields and properties (7)
public string NameThe node's name, for debug groups and for a human reading the file.
public bool EnabledWhether the node runs.
public string OutputThe colour target it fills — an existing one, so the scene draws over it.
public string ViewThe view whose rays the cube is sampled along.
public bool SoftenWhether to sample the blurred end of the prefiltered chain: haze rather than sun.
public float IntensityA multiplier on the sampled luminance. One means the sky you see lights the scene.
public PixelFormat FormatThe format of the target, for a document that declared none under that name.
Used by (3)
- PostEffectFactoryVixen.Rendering.PostFx
- TypeRegistrationVixen.Rendering.PostFx
- Vixen_Rendering_PostFx_SkyAssetSerializerVixen.Rendering.PostFx