csharp
public record class ShadowQualityShadow knobs for one tier. Every entry maps to a shadow node's own property.
Fields and properties (11)
public int? CascadeCountHow many cascades the sun's map fits — CascadeCount.
public int? CascadeResolutionOne cascade's side in texels — Resolution.
public float? ShadowDistanceHow far shadows are drawn — ShadowDistance.
public float? SplitLambdaThe uniform-to-logarithmic split blend — SplitLambda.
public float? ConstantBiasThe lamps' constant depth bias — ConstantBias.
public float? SlopeBiasThe lamps' slope-scaled bias — SlopeBias.
public int? PunctualTilesPerSideThe lamp atlas's grid side — TilesPerSide.
public int? PunctualResolutionOne lamp tile's side in texels — Resolution.
public int? VirtualLevelsThe virtual map's clipmap levels — Levels.
public float? VirtualFirstExtentLevel zero's width in world units — FirstExtent.
public int? VirtualPagesPerFramePages drawn per frame — PagesPerFrame.
Used by (7)
- QualityTierOverridesVixen.Rendering.PostFx
- RenderQualityVixen.Rendering.PostFx
- RenderQualityTestsVixen.Rendering.PostFx.Tests
- TypeRegistrationVixen.Rendering.PostFx
- Vixen_Rendering_PostFx_QualityTierOverridesSerializerVixen.Rendering.PostFx
- Vixen_Rendering_PostFx_ShadowQualitySerializerVixen.Rendering.PostFx
- FrameQualityTableTestsVixen.Editor.AssetEditors.Tests