public record class FxaaAssetFast approximate antialiasing, on the graded image.
Remarks
⚠ Last, and on display-referred colour. FXAA finds edges by luminance contrast, and contrast in scene-referred light is unbounded — a specular highlight next to a shadow is a ratio of thousands, so every threshold in the shader would be meaningless. Put it after the tonemap or it does nothing useful.
Fields and properties (9)
public string NameThe node's name, for debug groups and for a human reading the file.
public bool EnabledWhether the node runs.
public string SourceThe image it antialiases.
public string OutputThe name the result is published under.
public PixelFormat FormatThe format of the target it declares.
public bool SubpixelWhether sub-pixel aliasing is smoothed as well as edges.
public float EdgeThresholdContrast below which a pixel is left alone.
public float EdgeThresholdMinimumThe darkest contrast worth looking at, which keeps noise out of shadows.
public float SubpixelQualityHow much of the sub-pixel estimate is applied.
Used by (4)
- PostEffectFactoryVixen.Rendering.PostFx
- PostEffectTestsVixen.Rendering.PostFx.Tests
- TypeRegistrationVixen.Rendering.PostFx
- Vixen_Rendering_PostFx_FxaaAssetSerializerVixen.Rendering.PostFx