csharp
public record class StandardShadingLambert plus a GGX microfacet lobe: the default.
No guide page documents this yet — the page shows what the code says about itself.
Remarks
Every other model here is a change to this one, which is why it has no parameters: what it does is decided entirely by the surface it is given.
Fields and properties (1)
public string ShaderNameThe Raven shader implementing the model, from Raven/Library/Material.
Methods (1)
public void Compile(MaterialCompilationContext context)Writes the model's own parameters — a wrap width, a cel ramp's step count.
Used by (5)
- MaterialDescriptorVixen.Rendering
- MaterialReflectionTestsVixen.Rendering.Tests
- MaterialShadingVixen.Rendering
- TypeRegistrationVixen.Rendering
- Vixen_Rendering_Materials_StandardShadingSerializerVixen.Rendering