csharp
public record class BurleyShadingBurley's (Disney's) diffuse under the standard lobe: skin, unfinished wood, cloth.
No guide page documents this yet — the page shows what the code says about itself.
Remarks
What it buys over Lambert is the retroreflective brightening rough dielectrics have at grazing angles. ⚠ Distinct from SheenShading, which adds a lobe over the base and takes that lobe's energy out of it: this is the base, and the rim is the diffuse term's own.
Fields and properties (1)
public string ShaderNameThe Raven shader implementing the model, from Raven/Library/Material.
Methods (1)
public void Compile(MaterialCompilationContext context)Writes the model's own parameters — a wrap width, a cel ramp's step count.
Used by (4)
- DiffuseModelImageTestsVixen.Graphics.Golden.Tests
- MaterialShadingVixen.Rendering
- TypeRegistrationVixen.Rendering
- Vixen_Rendering_Materials_BurleyShadingSerializerVixen.Rendering