Vixen
02b45cc4
csharp
public record class AnisotropicShading

A GGX lobe stretched along the tangent: brushed metal, vinyl, satin.

No guide page documents this yet — the page shows what the code says about itself.

Remarks

Reads the channel AnisotropyFeature writes; pair the two.

Fields and properties (1)

  • public string ShaderName

    The Raven shader implementing the model, from Raven/Library/Material.

Methods (1)

  • public void Compile(MaterialCompilationContext context)

    Writes the model's own parameters — a wrap width, a cel ramp's step count.

Used by (3)

  • MaterialShadingVixen.Rendering
  • TypeRegistrationVixen.Rendering
  • Vixen_Rendering_Materials_AnisotropicShadingSerializerVixen.Rendering