csharp
public record class AnisotropicShadingA GGX lobe stretched along the tangent: brushed metal, vinyl, satin.
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Remarks
Reads the channel AnisotropyFeature writes; pair the two.
Fields and properties (1)
public string ShaderNameThe Raven shader implementing the model, from Raven/Library/Material.
Methods (1)
public void Compile(MaterialCompilationContext context)Writes the model's own parameters — a wrap width, a cel ramp's step count.
Used by (3)
- MaterialShadingVixen.Rendering
- TypeRegistrationVixen.Rendering
- Vixen_Rendering_Materials_AnisotropicShadingSerializerVixen.Rendering