public sealed class ScreenProbeResolveResolves each screen probe's radiance map into spherical harmonics — doc 19 § L3's "resolve to SH".
No guide page documents this yet — the page shows what the code says about itself.
Remarks
The device half of Resolve, and checked against it probe by probe. One workgroup per probe, walking the map in the exact order the CPU walks it, with the solid angles uploaded from SolidAngles — the same exact table, not a second derivation, because a texel's weight is a property of the map and computing it twice is how two sides drift by a percent nobody can attribute.
The output is the mirror's four resolved-probe planes, in the irradiance pool's colour-major packing, with validity in the constant plane's alpha. Whatever upsamples these interpolates coefficients, exactly as the field's sampler does — which is the property the whole storage layer rests on, restated per screen.
Fields and properties (6)
public const string ShaderNameThe shader this dispatches.
public EffectSystem? EffectsWhere the resolve variant is resolved from. Null dispatches nothing.
public ComputePipelineCache? PipelinesWhere the compute pipeline comes from. Null dispatches nothing.
public DescriptorAllocator? DescriptorsWhere the descriptor sets come from. Null dispatches nothing.
public int DispatchesHow many dispatches have been recorded.
public string? SkippedWhy the last call recorded nothing, or null when it recorded something.
Methods (3)
public ScreenProbeResolve(IGraphicsDevice device)Creates a resolve on a device. Nothing is allocated until the first dispatch.
public int Record(ICommandList commands, ScreenProbeTexture texture)Records a dispatch that resolves every probe of an atlas.
public void Dispose()Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources.
Used by (9)
- ArenaIlluminationThirdPersonShooter
- CompositorBuilderVixen.Rendering
- PostEffectTestsVixen.Rendering.PostFx.Tests
- ScreenProbeAccumulateDeviceTestsVixen.Graphics.Golden.Tests
- ScreenProbeBilateralImageTestsVixen.Graphics.Golden.Tests
- ScreenProbeGatherImageTestsVixen.Graphics.Golden.Tests
- ScreenProbeGatherRendererVixen.Rendering.PostFx
- ScreenProbeResolveDeviceTestsVixen.Graphics.Golden.Tests
- ScreenProbeUpsampleImageTestsVixen.Graphics.Golden.Tests