Vixen
02b45cc4
csharp
public static class MeshRenderables

Reading and writing an entity's mesh.

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Methods (3)

  • public static MeshRenderable Default(AssetReference mesh)

    A renderable pointing at a mesh, with the values a new one should have.

  • public static void Attach(World world, Entity entity, MeshRenderable renderable)

    Puts a mesh on an entity, replacing whatever was there.

  • public static bool TryGet(World world, Entity entity, out MeshRenderable renderable)

    What mesh an entity draws, if it draws one.

Used by (9)

  • PlayerRigThirdPersonShooter
  • MeshExtractionTestsVixen.Rendering.Tests
  • VirtualGeometryExtractionTestsVixen.Rendering.Tests
  • BlockoutBooleanTestsVixen.Editor.Blockout.Tests
  • BlockoutHandoffVixen.Editor.Blockout
  • DropIntoFieldTestsVixen.Editor.App.Tests
  • SceneMaterialTestsVixen.Editor.SceneView.Tests
  • SceneMeshAssetTestsVixen.Editor.SceneView.Tests
  • SceneMeshesVixen.Editor.SceneView