csharp
public record class SequenceAssetSeveral nodes, run in order.
No guide page documents this yet — the page shows what the code says about itself.
Fields and properties (3)
public string NameThe node's name, for debug groups and for a human reading the file.
public bool EnabledWhether the node runs.
public ISceneRendererAsset[] ChildrenThe children, in the order they run.
Used by (23)
- BufferTransferTestsVixen.Rendering.Tests
- CompositorAssetTestsVixen.Rendering.Tests
- CompositorBuilderVixen.Rendering
- CompositorContentTestsVixen.Assets.Tests
- GraphicsCompositorAssetVixen.Rendering
- PostEffectTestsVixen.Rendering.PostFx.Tests
- RenderQualityTestsVixen.Rendering.PostFx.Tests
- SmaaTestsVixen.Rendering.PostFx.Tests
- StandardFrameVixen.Rendering.PostFx
- StandardFrameTestsVixen.Rendering.PostFx.Tests
- TerrainFactoryVixen.Rendering.Terrain
- TerrainNodeTestsVixen.Rendering.Terrain.Tests
- TypeRegistrationVixen.Rendering
- Vixen_Rendering_Compositor_SequenceAssetSerializerVixen.Rendering
- WaterPassTestsVixen.Rendering.Water.Tests
- CompositorCompilerTestsVixen.Editor.AssetEditors.Tests
- CompositorWriterVixen.Editor.Assets
- CompositorWriterTestsVixen.Editor.Assets.Tests
- EditorWorldRendererVixen.Editor.App
- FrameNodeVixen.Editor.AssetEditors
- FramePresenterTestsVixen.Editor.App.Tests
- FrameRunnerVixen.Cli
- SequenceNodeVixen.Editor.AssetEditors