csharp
public record class HiZAssetThe depth pyramid the next frame's culling tests against.
No guide page documents this yet — the page shows what the code says about itself.
Remarks
Placed after whatever fills depth, because what it reduces is this frame's and what consumes it is next frame's Cull — see HiZRenderer. A document with this node and no GpuCulling builds a pyramid nothing reads, which costs a dispatch chain and is otherwise harmless.
Fields and properties (3)
public string NameThe node's name, for debug groups and for a human reading the file.
public bool EnabledWhether the node runs.
public string DepthThe name of the depth texture to reduce.
Used by (4)
- CompositorBuilderVixen.Rendering
- TypeRegistrationVixen.Rendering
- Vixen_Rendering_Compositor_HiZAssetSerializerVixen.Rendering
- HiZNodeVixen.Editor.AssetEditors