csharp
public readonly record struct GpuDrivenResultWhat a build's GPU-driven request actually turned on.
No guide page documents this yet — the page shows what the code says about itself.
Remarks
Both false is the ordinary answer on most targets and is not a failure — see GpuDrivenAsset. What it is useful for is telling a "the device said no" frame apart from a "nobody asked" one, which otherwise look identical from outside.
Fields and properties (3)
public bool MaterialRecordsWhether materials became records of one buffer.
public bool TransformRecordsWhether world matrices left the command buffer.
public bool ObjectRecordsWhether the per-object scalars did too.
Methods (1)
public GpuDrivenResult(bool MaterialRecords, bool TransformRecords, bool ObjectRecords)What a build's GPU-driven request actually turned on.
Used by (2)
- CompositorBuilderVixen.Rendering
- GpuDrivenCompositorTestsVixen.Rendering.Tests