csharp
public record class BufferReadbackAssetA buffer the frame produced, back on the host.
No guide page documents this yet — the page shows what the code says about itself.
Remarks
The node a numeric shader gate, an auto-exposure chain and a device-side reap all needed, and which none of them could write for themselves: the copy out of device-local memory is a pass, and a pass that is not in the graph is a pass with no barrier between it and whatever produced the value.
Fields and properties (6)
public string NameThe node's name, for debug groups and for a human reading the file.
public bool EnabledWhether the node runs.
public string BufferThe buffer to read, which must be declared as a copy source.
public long OffsetWhere in that buffer to start.
public long SizeHow many bytes, or zero for the rest of the buffer from Offset.
public int LatencyHow many frames sit between the copy and the read.
Used by (5)
- BufferTransferTestsVixen.Rendering.Tests
- CompositorBuilderVixen.Rendering
- TypeRegistrationVixen.Rendering
- Vixen_Rendering_Compositor_BufferReadbackAssetSerializerVixen.Rendering
- BufferReadbackNodeVixen.Editor.AssetEditors