public enum ResourceSetThe descriptor set a binding belongs to, named for how often it changes.
No guide page documents this yet — the page shows what the code says about itself.
Remarks
The engine's fixed four-set convention (docs/plan/05 § "Descriptor model"), and the values are the set indices themselves: a binding decorated PerMaterial lands in set 2 in SPIR-V and in layout(set = 2, …) in GLSL.
Sets are named rather than numbered in source because the number is the engine's to choose, not the shader author's — and because [PerDraw] says why a value is where it is, which [Set(3)] does not. A shader cannot spell set 7 by accident.
Fields and properties (5)
PerFrameSet 0 — camera, time, lighting environment. Bound once per frame.
PerViewSet 1 — shadow matrices and view-dependent buffers. Bound once per view.
PerMaterialSet 2 — material constants and textures. The default for a shader's own fields, because a shader's own vars are its material parameters.
PerDrawSet 3 — transforms and instance data. Bound per draw.
BindlessSet 4 — the unbounded descriptor array a bindless table owns.
Used by (14)
- BindingPlanVixen.Raven
- BindlessTextureTestsVixen.Raven.Tests
- DeclarationFactsVixen.Raven
- DescriptorSetTestsVixen.Raven.Tests
- FieldSymbolVixen.Raven
- IrBindingVixen.Raven
- LibraryFieldVixen.Raven
- MaterialRecordTestsVixen.Raven.Tests
- MetadataFieldSymbolVixen.Raven
- PlannedBindingVixen.Raven
- ReflectionTestsVixen.Raven.Tests
- SharedBindingTestsVixen.Raven.Tests
- SourceFieldSymbolVixen.Raven
- SourceNamedTypeSymbolVixen.Raven