public record class ImageFormatOne storage-image format: how the texels are stored, and what a shader reads them as.
No guide page documents this yet — the page shows what the code says about itself.
Fields and properties (3)
public string NameThe GLSL layout qualifier, which is also the string a [Format("…")] carries.
public uint SpirvValueThe matching SPIR-V ImageFormat enumerant. Carried here rather than mapped in the backend for the reason BindingPlan exists: a format's spelling in each target is one decision, and two tables would be two chances to disagree.
public SpecialType ComponentWhat the shader sees. Always a four-lane vector, because imageLoad and OpImageRead both hand back four components whatever the format stores — an r32f image reads as (r, 0, 0, 1). Only the component class is part of the contract, which is why rgba8 (eight bits, normalised) and rgba32f are both Float.
Methods (1)
public ImageFormat(string Name, uint SpirvValue, SpecialType Component)One storage-image format: how the texels are stored, and what a shader reads them as.
Used by (4)
- FieldSymbolVixen.Raven
- ImageFormatsVixen.Raven
- SourceFieldSymbolVixen.Raven
- SpirvTypesVixen.Raven