csharp
public enum DescriptorTypeWhat a descriptor binding holds, in the RHI's terms.
Fields and properties (8)
UniformBufferA constant buffer, laid out std140.
StorageBufferA read-write buffer, laid out std430.
SampledTextureA sampled texture.
SamplerA standalone sampler.
StorageImageA storage image: a texture the shader stores into, addressed by texel.
AccelerationStructureAn acceleration structure a ray query opens against.
DepthTextureA depth texture: a shadow map, read by comparison.
ComparisonSamplerA comparison sampler: the compare function a DepthTexture is read through.
Used by (18)
- LayoutGateTestsVixen.Raven.Gpu.Tests
- ParticlePictureVixen.Vfx.Gpu.Tests
- ShaderRunVixen.Raven.Gpu.Tests
- BindingInfoVixen.Raven
- BindlessTextureTestsVixen.Raven.Tests
- CompiledEffectTestsVixen.Raven.Tests
- DepthTextureTestsVixen.Raven.Tests
- DescriptorSetTestsVixen.Raven.Tests
- DynamicOffsetTestsVixen.Raven.Tests
- EffectTranslatorVixen.ShaderCompiler
- MaterialRecordTestsVixen.Raven.Tests
- RayQueryTestsVixen.Raven.Tests
- ReflectionBuilderVixen.Raven
- ReflectionTestsVixen.Raven.Tests
- SampledTextureTestsVixen.Raven.Tests
- SharedBindingTestsVixen.Raven.Tests
- StorageImageTestsVixen.Raven.Tests
- WritableResourceTestsVixen.Raven.Tests