csharp
public enum IrBindingKindHow a shader-level binding is presented to the pipeline.
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Fields and properties (7)
UniformA constant-buffer / uniform entry.
TextureSamplerStorageBufferA storage buffer: a block of its own, laid out std430, holding one runtime-sized array.
StorageImageA storage image: a texture the shader stores into, with an explicit texel format.
AccelerationStructureAn acceleration structure: the ray-tracing hierarchy a ray query traverses.
PushConstantA push constant: a member of the one small block the host writes into the command buffer.
Used by (21)
- BindingPlanVixen.Raven
- CodeGenTestBaseVixen.Raven.Tests
- ComposeInterfaceTestsVixen.Raven.Tests
- DescriptorSetTestsVixen.Raven.Tests
- GlslEmitterVixen.Raven
- IrBindingVixen.Raven
- IrVerifierVixen.Raven
- IrVerifierTestsVixen.Raven.Tests
- LibraryTreeTestsVixen.Raven.Tests
- LowererVixen.Raven
- LoweringTestsVixen.Raven.Tests
- PlannedBindingVixen.Raven
- PushConstantTestsVixen.Raven.Tests
- RayQueryTestsVixen.Raven.Tests
- ReflectionBuilderVixen.Raven
- ReflectionTestsVixen.Raven.Tests
- SampledTextureTestsVixen.Raven.Tests
- SharedBindingTestsVixen.Raven.Tests
- SpirvEmitterVixen.Raven
- StorageImageTestsVixen.Raven.Tests
- WritableResourceTestsVixen.Raven.Tests