csharp
public readonly record struct PhysicsLayerWhich layer a body is on. Layers decide what may collide with what.
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Fields and properties (3)
public byte IndexThe layer number, from 0 to MaxLayers − 1.
public static PhysicsLayer DefaultThe layer everything is on until it is put somewhere else.
public PhysicsLayerMask AsMaskThis layer on its own, as a mask.
Methods (2)
public PhysicsLayer(byte Index)Which layer a body is on. Layers decide what may collide with what.
public override string ToString()Renders the layer number.
Used by (18)
- BodyDescriptionVixen.Physics
- BodySlotVixen.Physics
- CharacterControllerVixen.Physics
- CharacterControllerSettingsVixen.Physics
- CharacterMovementVixen.Physics
- ColliderVixen.Physics
- PhysicsLayerMaskVixen.Physics
- PhysicsLayerTestsVixen.Physics.Tests
- PhysicsLayersVixen.Physics
- PhysicsOcclusionTestsVixen.Audio.Physics.Tests
- PhysicsQueryTestsVixen.Physics.Tests
- PhysicsWorldVixen.Physics
- PhysicsWorldTestsVixen.Physics.Tests
- Vixen_Physics_Bodies_BodyDescriptionSerializerVixen.Physics
- Vixen_Physics_Characters_CharacterControllerSettingsSerializerVixen.Physics
- Vixen_Physics_Characters_CharacterMovementSerializerVixen.Physics
- Vixen_Physics_Ecs_ColliderSerializerVixen.Physics
- Vixen_Physics_PhysicsLayerSerializerVixen.Physics