csharp
public enum PhysicsBroadPhaseWhether bodies on a layer move. The broad phase is split on this, and nothing else.
No guide page documents this yet — the page shows what the code says about itself.
Remarks
Jolt keeps one bounding-volume tree per broad-phase layer and never tests a pair drawn from the same static tree, so putting the level geometry on a Static layer is what stops a hundred thousand immobile triangles from being considered against each other every step. It is a performance classification and not a collision one: what collides with what is the layer matrix below.
Fields and properties (2)
StaticBodies that do not move. Level geometry, triggers bolted to a wall.
MovingBodies that do. Anything dynamic or kinematic.
Used by (4)
- BuilderVixen.Physics
- PhysicsLayerTestsVixen.Physics.Tests
- PhysicsLayersVixen.Physics
- PhysicsWorldTestsVixen.Physics.Tests