csharp
public enum CharacterGroundWhat the character is standing on, if anything.
No guide page documents this yet — the page shows what the code says about itself.
Fields and properties (4)
GroundedOn ground it can stand on.
SteepTouching ground, but too steep to stand on. It will slide.
UnsupportedTouching something that is not ground at all — a wall, or a body it cannot rest on.
AirborneTouching nothing.
Used by (6)
- CharacterAllocationTestsVixen.Physics.Tests
- CharacterControllerVixen.Physics
- CharacterControllerTestsVixen.Physics.Tests
- CharacterMotionVixen.Physics
- CharacterMotionTestsVixen.Physics.Tests
- CharacterStateVixen.Physics