csharp
public enum BodyMotionQualityHow carefully a body's motion is swept for collisions.
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Fields and properties (2)
DiscreteTested where it starts and where it ends. Fast, and correct for anything that moves less than its own thickness in a step.
ContinuousSwept along its motion — continuous collision detection. For the bullet and the thrown grenade, which at sixty steps a second cross a wall between one position and the next.
Used by (7)
- BodyDescriptionVixen.Physics
- PhysicsSceneVixen.Physics
- PhysicsWorldVixen.Physics
- PhysicsWorldTestsVixen.Physics.Tests
- RigidBodyVixen.Physics
- Vixen_Physics_Bodies_BodyDescriptionSerializerVixen.Physics
- Vixen_Physics_Ecs_RigidBodySerializerVixen.Physics