csharp
public interface ISessionMessageHandlerWhere the payloads a session does not understand itself are handed.
No guide page documents this yet — the page shows what the code says about itself.
Remarks
The session owns the handshake, the clock and the player list, and nothing else. Everything the game sends — and, later, everything replication and RPC send — arrives here, addressed by player rather than by connection, and only from a peer that finished its handshake.
Methods (1)
Used by (14)
- GameClientMultiplayer
- GameServerMultiplayer
- PeerVoiceChat
- RelayVoiceChat
- HandshakeTargetVixen.Net.Fuzz
- MessageRecorderVixen.Net.Tests
- NetworkSessionVixen.Net
- PayloadRecorderVixen.Net.Tests
- SessionClientTargetVixen.Net.Fuzz
- SessionHarnessVixen.Net.Tests
- PayloadRecorderVixen.Live.Realm.Tests
- RealmVixen.Live.Realm
- RealmFixtureVixen.Live.Realm.Tests
- RealmHostVixen.Live.Realm