csharp
public enum DisconnectBehaviourWhat becomes of an object when the player who owned it goes away.
No guide page documents this yet — the page shows what the code says about itself.
Fields and properties (3)
DestroyIt goes with them. A player's avatar, usually.
TransferToServerThe server takes it. The safe default: an object nobody owns still obeys the server, where one owned by a player who is gone obeys nothing.
PersistIt keeps its owner, so the same player resumes it when they reconnect. Only meaningful inside the session's reconnect window, and paired with it.
Used by (4)
- DisconnectActionVixen.Net
- NetworkRulesVixen.Net
- NetworkRulesRegistryVixen.Net
- NetworkRulesTestsVixen.Net.Tests